If you’re anything like us, playing with LEGOs was a foundational part of your childhood, and a big part of the reason you got interested in design. And given the arc of their history, it is clear that LEGO is a product-driven company: their products are addictively engaging, highly-engineered design masterpieces, they clearly understand the needs of their customers, and they are constantly evolving and innovating with their products to remain a highly-profitable company.
So you can imagine our excitement when we had a chance to chat with Dan Winger, Senior Innovation Designer at the LEGO Future Lab. We had a chance to dive into user testing at LEGO (how do I sign up?!), what the future of physical play looks like in the age of VR, and how story affects product development at LEGO. It turns out the design process at LEGO has a lot in common with the software design world.
Dan Winger’s Bio
Dan designs playful products, experiences and interactive entertainment at the forefront of technology. For over nine years, he has been driving growth through innovation at LEGO, exploring the intersection of physical and digital play, and bringing these new experiences to life. He has also consulted for various companies large and small, ranging from motocross to cosmetics. His experience spans a broad spectrum of projects and many different roles.
In Season 1 of the DesignBetter.Co Podcast, we’ll focus on what it takes to be a product-driven company—including exploring human-centered design, and how strong collaboration between product, design, and engineering helps make great products.